Saturday, 23 January 2016

Character Design and Animation -- Introduction to Modelling

In this Production tutorial, we were introduced to the practice of character modelling. Using Cinema 4D, we began a series of sessions in which we will model a character from scratch.
My initial intention was to use my own character, Nathan:


But it would prove to be a bit too complicated for modelling, so I decided to use Wayne, a character created by Jay:


After setting up the software, we finally began modelling, which is not as easy as I thought.

 


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